MultiCh Mixer

Here are some screen shots and a sample .car file for a simple application of the Multi Channel Mixer. I’m using it here to allow a couple of objects to have two different shaders. This allows for a quick swap between a simple shader for animation and setup work, and a full blown complex shader for the final render.

By using a reference shader to control the blender, a single control point (the control shader) in the file allows all objects to change shaders. By changing the Value slider in Control between 0% and 100% (don’t use the intermediate values), the two shaders are swapped out.

If you like this application, check out MultiPass Manager and Control for 10 slots instead of two!

[Shoestring Graphics] [Shoestring Shaders] [Shoestring Toolbox] [Gallery] [Links] [Privacy & Contact] [Tutorials] [VM Lathe] [VM Extrude] [CAR format] [Eyeball] [MultiCh Mixer] [CBR Preview] [Heat Waves] [Other Stuff]