Fresnel Glass Shader
First frame, Fresnel default
setings on the left hand glass.
Simple glass transparency on the right hand glass.
Second frame, shaders swapped.
Scene file: Fresnel.car
Fresnel Dispersion
Shader
The movie shows the rendering from red to violet
of a
very refractive (2.24-3.0)
and dispersive (0.25) sphere: using _|_
light.
(As if viewed through polarizing sunglasses.)
The Picture shows the frames averaged together to
display dispersion.
Scene file: FresnelTest.car
A more complicated example, The Stanford Bunny.
The Picture shows the frames averaged together to
display dispersion.
Scene file: Bunny.car
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