Fresnel Glass Shader

First frame, Fresnel default setings on the left hand glass.
Simple glass transparency on the right hand glass.
Second frame, shaders swapped.
Scene file: Fresnel.car


Fresnel Dispersion Shader


The movie shows the rendering from red to violet of a very refractive (2.24-3.0)
and dispersive (0.25) sphere: using _|_ light.
(As if viewed through polarizing sunglasses.)
The Picture shows the frames averaged together to display dispersion.
Scene file: FresnelTest.car


A more complicated example, The Stanford Bunny.
The Picture shows the frames averaged together to display dispersion.
Scene file: Bunny.car