Node {
RsID 120
Strg ""
Strg "Intensit de l'agitation"
Strg "Espacement U"
Strg "Espacement V"
Strg "Pavage U"
Strg "Pavage V"
Strg "Largeur U 2"
Strg "Largeur U 3"
Strg "Largeur U 4"
Strg "Largeur U 5"
Strg "Largeur V 1"
Strg "Largeur V 2"
Strg "Largeur V 3"
Strg "Largeur V 4"
Strg "Largeur V 5"
Strg "Intensit des bords"
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg "Cocher une case placera  cette intersection la texture U au-dessus .Si la texture correspondante n'est pas renseigne plus bas ,rien ne se produira.Les textures doivent etre renseignes de 1  5.Aucune saute n'est permise"
Strg "U 1  ---------> U 5"
Strg "V 5    ^      |      |      |      V 1"
Strg "3-D En travers de la bande"
Strg "Intensit Travers "
Strg "3-D Le long de la bande"
Strg "Intensit Long"
Strg "Mode simple"
Strg "Mode avanc"
Strg "Largeur U 1"
Strg "Masque seul"
Strg "Masque inverse"
Strg "Le long"
Strg "En travers"
Strg "Compression"
}
Node {
RsID 138
Strg "Saturation globale"
Strg "Saturation des rouges"
Strg "Saturation des verts"
Strg "Saturation des bleus"
Strg "Dsaturer"
Strg "Niv.DeGris"
}
Node {
RsID 128
Strg "Adoucit"
Strg "Texture"
Strg "Intensit"
Strg "Type de bord"
Strg "Type de controle"
Strg "Texture 1"
Strg "Texture 2"
Strg "Texture 3"
Strg "Texture 4"
Strg "Texture 5"
Strg "Texture 6"
Strg "Texture 7"
Strg "Texture 8"
Strg "Texture 9"
Strg "Texture 10"
Strg "Manuelles"
Strg "Automatiques"
Strg "Repartir les influences"
Strg "Linaire"
Strg "Mlange des bords"
Strg "Attnuation en %"
Strg "Attnuation"
Strg "Indfini = texture 10"
Strg "Mlange"
Strg "Addition"
Strg "0"
Strg "Voir Mlange "
Strg "Controle de luminance"
}
Node {
RsID 122
Strg "Type de bords"
Strg "Texture 1"
Strg "Texture 2"
Strg "Texture 3"
Strg "Texture 4"
Strg "Texture 5"
Strg "Texture 6"
Strg "Texture 7"
Strg "Texture 8"
Strg "Texture 9"
Strg "Texture 10"
Strg "Rpartir les influences"
Strg "Mlange des bords"
Strg "Attnuation en %"
Strg "Attnuation"
Strg "Indfini = texture 10"
Strg "Controle luminance"
Strg "Linaires"
Strg "Manuelles"
Strg "Automatique"
Strg "Intensit"
Strg "Adoucit"
Strg "Texture"
Strg "Voir mlange"
Strg "0"
}
Node {
RsID 136
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Rpeter attn.1"
Strg "0.00"
Strg "0.00"
Strg "Remplir Nul avec la dernire couleur"
Strg "Centre"
Strg "Attnuation"
Strg "Couleur"
Strg "Tangage"
Strg "Lacet"
Strg "Type de bords"
Strg "Vecteurs Angulaire"
Strg "Sortie Niv.Gris"
Strg "Inverser Niv.Gris"
Strg "Objet refrence"
Strg "Entrer objet"
Strg "Lumire"
Strg "Refrence"
Strg "Angle rfrence"
Strg "Linaire"
Strg "Texture"
}
Node {
RsID 134
Strg "Plus petit"
Strg "Plus grand"
Strg "0.00"
Strg "axe X"
Strg "0.00"
Strg "Plus petit"
Strg "Plus grand"
Strg "0.00"
Strg "axe Y"
Strg "0.00"
Strg "0.00"
Strg "axe Z"
Strg "0.00"
Strg "ET"
Strg "OU"
Strg "Plus petit"
Strg "Plus grand"
Strg "Global"
Strg "Local"
Strg "Activer texture NivGris"
Strg "Intensit"
}
Node {
RsID 130
Strg "Dispersion"
Strg "x"
Strg "0.00"
Strg "y"
Strg "0.00"
Strg "K"
Strg "0.00"
Strg "Longueur d'onde/nm"
Strg ""
Strg "Couleur"
Strg "Polarisation"
Strg "_|_"
Strg "||"
Strg "Eclairage"
Strg "Refraction,Re
"
Strg "0.0000"
Strg "+/-"
Strg "Refraction,Im
"
Strg "0.0000"
Strg "+/-"
Strg "Consante dil."
Strg "0.0000"
Strg "+/-"
Strg "Materiau objet, n2"
Strg "Refraction:  Rele"
Strg "0.0000"
Strg "Refraction: Imaginaire"
Strg "0.0000"
Strg "Constante dilectrique"
Strg "0.0000"
Strg "Medium, n1"
Strg "n2rd"
Strg "0.0000"
Strg "n2id"
Strg "0.0000"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Spectre RVB"
Strg "Sortie"
Strg "Reflection"
Strg "Transparence"
Strg "Mode"
Strg "Camra 1"
Strg "Objet rference"
Strg "Texture"
Strg "Linaire"
Strg "Type de transition"
}
Node {
RsID 170
Strg "Refraction,  Re
"
Strg "0.0000"
Strg "+/-"
Strg "Constante dil."
Strg "0.0000"
Strg "+/-"
Strg "Materiau objet, n2"
Strg "Refraction: Rele"
Strg "0.0000"
Strg "Constante dilectrique"
Strg "0.0000"
Strg "Medium, n1"
Strg "Sortie"
Strg "Reflection"
Strg "Transparence"
Strg "Mode"
Strg "Camra 1"
Strg "Objet rfrence"
Strg "Texture"
Strg "Linaire"
Strg "Type de transition"
Strg "Spectre RVB"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "n2id"
Strg "0.00"
Strg "n2rd"
Strg "Polarisation"
Strg "Perpendiculaire"
Strg "Couleur"
Strg ""
Strg "Longueur d'onde/nm"
Strg "0.00"
Strg "K"
Strg "0.00"
Strg "y"
Strg "0.00"
Strg "x"
Strg "Dispersion"
Strg "+/-"
Strg "Refraction,Im
"
Strg "0.0000"
Strg "Refraction:Imaginaire"
Strg "0.0000"
}
Node {
RsID 124
Strg "Texture"
Strg "Entrer Objet"
Strg "Seul"
Strg "Objet rfrence"
Strg "intensit"
Strg "0.00"
Strg "Dbut attnuation"
Strg "0.00"
Strg "Dcalage"
Strg "Point d'accroche"
Strg "centre de l'objet"
Strg "Surface"
Strg "Origine"
Strg "Axes"
Strg "0.00"
Strg "Distance attnuation"
Strg "X"
Strg "Y"
Strg "Z"
}
Node {
RsID 144
Strg "Attnuation"
Strg "Inverser Niv.DeGris"
Strg "Lumire"
Strg "Entrer Objet"
Strg "Bezier"
Strg "Linaire"
Strg "Camra"
Strg "Entrer Objet"
Strg "Limites d'angle"
Strg "Origine"
Strg "Attnuation In/Out"
Strg "Point d'accroche"
Strg "Surface"
Strg "Centre de l'objet"
}
Node {
RsID 154
Strg "Inverser Niv.Gris"
Strg "Lumire"
Strg "Entrer Objet"
Strg "Limites d'angle d'clairage"
Strg "Origine"
Strg "Retourner couleur de la lumire"
Strg "Brille au-travers"
Strg "Point accroche"
Strg "Centre de l'objet"
Strg "Surface de l'objet"
Strg "Nouveau Mode"
}
Node {
RsID 160
Strg "Rayon"
Strg "Hauteur"
Strg "Haut.Dcalage"
Strg "Largeur"
Strg "Ondes nuances"
Strg "Inter-bandes"
Strg "Auto-diffusion"
Strg "Rebonds"
Strg "u"
Strg "v"
Strg "Voir"
Strg "Centrer Coordones"
Strg "Taille Rebnd"
Strg "Dist.Rebnd"
}
Node {
RsID 146
Strg "Hauteur"
Strg "Conicit"
Strg "Nombre"
Strg "v"
Strg "u"
Strg "Centrer Coordones"
Strg "Attnuation circulaire"
Strg "Dbut Radial"
Strg "Fin Radial"
Strg "Dbut Attnuation"
Strg "Fin Attnuation"
Strg "Largeur"
Strg "Dcalage"
Strg "Controle Largeur"
Strg "Remplir le centre"
Strg "Largeur constante"
}
Node {
RsID 126
Strg "Ombres seuleument"
}
Node {
RsID 132
Strg "10"
Strg "        Texture rfrence"
Strg "9"
Strg "8"
Strg "7"
Strg "6"
Strg "5"
Strg "3"
Strg "2"
Strg "1"
Strg "4"
Strg "Un"
Strg "Deux"
Strg "Trois"
Strg "Quatre"
Strg "Cinq"
Strg "Six"
Strg "Sept"
Strg "Huit"
Strg "Neuf"
Strg "Dix"
Strg "Passe      Nom Passe"
}
Node {
RsID 142
Strg "Un"
Strg "Deux"
Strg "Trois"
Strg "Quatre"
Strg "Cinq"
Strg "Six"
Strg "Sept"
Strg "Huit"
Strg "Neuf"
Strg "Dix"
Strg "Nom Passe"
Strg "1"
Strg "3"
Strg "2"
Strg "4"
Strg "5"
Strg "6"
Strg "7"
Strg "8"
Strg "9
"
Strg "10"
}
CMNU {
RsID 150
Strg ""
Strg "- "
Strg "D30"
Strg "D35"
Strg "D40"
Strg "D45"
Strg "D50"
Strg "D55"
Strg "D60"
Strg "D65"
Strg "D70"
Strg "D75"
Strg "D80"
Strg "D85"
Strg "D90"
Strg "D93"
Strg "  "
Strg ""
}
CMNU {
RsID 128
Strg ""
Strg "Eau"
Strg "Air"
Strg "Verre"
Strg "Diamant"
Strg "Cristal"
Strg "Quartz"
Strg "Plastique"
Strg "Argent"
Strg "Or"
Strg "Aluminium"
Strg "Cuivre"
Strg "Bronze"
Strg "Fer"
Strg "Ferrite"
Strg "Alcool"
Strg "Ambre"
Strg "Amethyste"
Strg "Emeraude"
Strg "Glace"
Strg "Rubis"
Strg "Sel"
Strg "Topaze"
Strg "Mylar"
Strg "Nickel"
Strg "Platine"
Strg "Titane"
Strg "Plexiglass"
Strg "Obsidien"
Strg "Eau de mer"
Strg "Eau douce"
Strg "Eau boueuse"
Strg " "
Strg ""
}
Dlog {
RsID 1200
Strg "Shoestring Shader Password Entry"
Strg "Entrer N de serie s'il y a lieu,sinon clickez OK pour le mode Evaluation"
Strg ""
Strg ""

}
COMP {
RsID 120
Strg "Entrelacement"
Strg "Shoestring Shader"
}
COMP {
RsID 138
Strg "Dsaturer"
Strg "Shoestring Shader"
}
COMP {
RsID 128
Strg "Super Mixer"
Strg "Shoestring Shader"
}
COMP {
RsID 122
Strg "Super Mixer Complex"
Strg "Shoestring Shader Complex #1"
}
COMP {
RsID 136
Strg "Iridescence"
Strg "Shoestring Shader"
}
COMP {
RsID 134
Strg "Location"
Strg "Shoestring Shader"
}
COMP {
RsID 130
Strg "Full Fresnel"
Strg "Shoestring Shader"
}
COMP {
RsID 170
Strg "Fresnel base"
Strg "Shoestring Shader"
}
COMP {
RsID 124
Strg "Proximit"
Strg "Shoestring Shader"
}
COMP {
RsID 144
Strg "Angle"
Strg "Shoestring Shader"
}
COMP {
RsID 154
Strg "Lit"
Strg "Shoestring Shader"
}
COMP {
RsID 160
Strg "Gouttes"
Strg "Shoestring Shader"
}
COMP {
RsID 146
Strg "Rais"
Strg "Shoestring Shader"
}
COMP {
RsID 126
Strg "Passe d'Ombre"
Strg "Shoestring Shader Complex #1"
}
COMP {
RsID 132
Strg "Ctrl Multi-Passes"
Strg "Shoestring Shader"
}
COMP {
RsID 142
Strg "Manager Multi-Passes "
Strg "Shoestring Shader Complex #1"
}
PMap {
RsID 120
Strg "Mode"
Strg "5 1"
Strg "5 2"
Strg "5 3"
Strg "5 4"
Strg "5 5"
Strg "4 1"
Strg "4 2"
Strg "4 3"
Strg "4 4"
Strg "4 5"
Strg "3 1"
Strg "3 2"
Strg "3 3"
Strg "3 4"
Strg "3 5"
Strg "2 1"
Strg "2 2"
Strg "2 3"
Strg "2 4"
Strg "2 5"
Strg "1 1"
Strg "1 2"
Strg "1 3"
Strg "1 4"
Strg "1 5"
Strg "Intensit agitation"
Strg "Intensit des bords"
Strg "3-D En travers"
Strg "3-D Le long"
Strg "Intensit/Travers"
Strg "Intensit/Long"
Strg "Blanc horizontal"
Strg "Blanc vertical"
Strg "Rptition U"
Strg "Rptition V"
Strg "Largeur horizontal  1"
Strg "Largeur horizontal  2"
Strg "Largeur U  3"
Strg "Largeur U 4"
Strg "Largeur U 5"
Strg "Largeur V 1"
Strg "Largeur V 2"
Strg "Largeur V 3"
Strg "Largeur V 4"
Strg "Largeur V 5"
Strg "Masque Seul"
Strg "Masque inverse"
Strg "Agitation"
Strg "Bords"
Strg "Arrire plan"
Strg "U 1"
Strg "U 2"
Strg "U 3"
Strg "U 4"
Strg "U 5"
Strg "V 1"
Strg "V 2"
Strg "V 3"
Strg "V 4"
Strg "V 5"
Strg "Compression/Le long"
Strg "Compression/En travers"
}
PMap {
RsID 138
Strg "Niveau de Gris"
Strg "Niveau Rouges"
Strg "Niveau Verts"
Strg "Niveau Bleus"
Strg "Mode"
Strg "Texture"
}
PMap {
RsID 128
Strg "Mlange"
Strg "Addition/Mixer"
Strg "Influence Texture 1"
Strg "Influence Texture 2"
Strg "Influence Texture 3"
Strg "Influence Texture 4"
Strg "Influence Texture 5"
Strg "Influence Texture 6"
Strg "Influence Texture 7"
Strg "Influence Texture 8"
Strg "Influence Texture 9"
Strg "Influence Texture 10"
Strg "Attnuation"
Strg "Linaire"
Strg "Remplir Nul"
Strg "Mlange en %"
Strg "Rpartion/Influences"
Strg "Intensit"
Strg "Valeur"
Strg "Echantillon couleur"
Strg "Voir Mixer"
Strg "Mixer"
Strg "Mlange"
Strg "Texture 1"
Strg "Texture 2"
Strg "Texture 3"
Strg "Texture 4"
Strg "Texture 5"
Strg "Texture 6"
Strg "Texture 7"
Strg "Texture 8"
Strg "Texture 9"
Strg "Texture 10"
}
PMap {
RsID 122
Strg "Mlange"
Strg "Influence Texture 1"
Strg "Influence Texture 2"
Strg "Influence Texture 3"
Strg "Influence Texture 4"
Strg "Influence Texture 5"
Strg "Influence Texture 6"
Strg "Influence Texture 7"
Strg "Influence Texture 8"
Strg "Influence Texture 9"
Strg "Influence Texture 10"
Strg "Adoucir chevauchements"
Strg "Lineaire"
Strg "Remplir Nul"
Strg "Mlange en %"
Strg "Rpartion influences"
Strg "Intensit"
Strg "Valeur"
Strg "Echantillon de couleur"
Strg "Voir Mixer"
Strg "Mixer"
Strg "Mlange"
Strg "Texture 1"
Strg "Texture 2"
Strg "Texture 3"
Strg "Texture 4"
Strg "Texture 5"
Strg "Texture 6"
Strg "Texture 7"
Strg "Texture 8"
Strg "Texture 9"
Strg "Texture 10"
}
PMap {
RsID 136
Strg "Nom Objet"
Strg "Couleur Un"
Strg "Centre Un"
Strg "Attnuation Un"
Strg "Couleur Deux"
Strg "Centre Deux"
Strg "Attnuation Deux"
Strg "Couleur Trois"
Strg "Centre Trois"
Strg "Attnuation Trois"
Strg "Couleur Quatre"
Strg "Centre Quatre"
Strg "Attnuation Quatre"
Strg "Couleur Cinq"
Strg "Centre Cinq"
Strg "Attnuation Cinq"
Strg "Couleur Six"
Strg "Centre Six"
Strg "Attnuation Six"
Strg "Couleur Sept"
Strg "Centre Sept"
Strg "Attnuation Sept"
Strg "Last is rest"
Strg "Copier Attnuation"
Strg "NivGris"
Strg "NivGris inverse"
Strg "Lacet"
Strg "Tangage"
Strg "Mode"
Strg "Vecteur"
Strg "Ctrl Bords"
}
PMap {
RsID 134
Strg "X Valeur1"
Strg "X Valeur2"
Strg "Axe X"
Strg "Plus Grand/Petit X"
Strg "Y Valeur1"
Strg "Y Valeur2"
Strg "Axe Y"
Strg "Plus Grand/Petit Y"
Strg "Z Valeur1"
Strg "Z Valeur2"
Strg "Axe Z"
Strg "Plus Grand/Petit Z"
Strg "ET/OU"
Strg "Local/Global"
Strg "Texture on/off"
Strg "Intensit Texture"
Strg "Niveau de gris"
}
PMap {
RsID 130
Strg "Object Name"
Strg "Mode"
Strg "Ctrl Bords"
Strg "n1 rel"
Strg "n1 imagin."
Strg "n2 rel"
Strg "n2 imagin."
Strg "C.dil.1"
Strg "C.dil.2"
Strg "Polaris.perp."
Strg "TRMode"
Strg "Curseur n2r"
Strg "Curseur n2i"
Strg "Curseur mu2r"
Strg "curseurlambda"
Strg "Dispersion"
Strg "n2rd"
Strg "n2id"
Strg "Preset n1"
Strg "Preset n2"
Strg "Preset illum"
Strg "Couleur Objet"
Strg "Couleur Spectrale"
Strg "Spectre Rouge"
Strg "Spectre Vert"
Strg "Spectre Bleu"
Strg "Couleur K"
Strg "Kelvin"
Strg "Blanc x"
Strg "Blanc y"
}
PMap {
RsID 170
Strg "Nom Objet"
Strg "Mode"
Strg "Ctrl Bords"
Strg "n1 rel"
Strg "n1 imagin."
Strg "n2 rel"
Strg "n2 imagin."
Strg "C.dil.1"
Strg "C.dil.2"
Strg "Polaris.perp."
Strg "TRMode"
Strg "Curseur n2r"
Strg "Curseur n2i"
Strg "Curseur mu2r"
Strg "curseurlambda"
Strg "Dispersion"
Strg "n2rd"
Strg "n2id"
Strg "Preset n1"
Strg "Preset n2"
Strg "Preset illum"
Strg "Couleur Objet"
Strg "Couleur spectrale"
Strg "Spectre Rouge"
Strg "Spectre Vert"
Strg "Spectre Bleu"
Strg "Couleur K"
Strg "Kelvin"
Strg "Blanc x"
Strg "Blanc y"
}
PMap {
RsID 124
Strg "Nom Objet"
Strg "Texture Oui/Non"
Strg "Intens.Texture"
Strg "Point Mode"
Strg "Axe X"
Strg "Axe Y"
Strg "Axe Z"
Strg "Dbut d'attnuation"
Strg "Longueur d'attnuation"
Strg "Dcalage"
Strg "Seul"
Strg "Texture"
}
PMap {
RsID 144
Strg "Camra"
Strg "Lumire"
Strg "Niv.Gris inverse"
Strg "Mode"
Strg "ANGLE"
Strg "Point Mode"
Strg "Attn. In/Out"
}
PMap {
RsID 154
Strg "Lumire"
Strg "inverser Niv.Gris"
Strg "Passe couleur"
Strg "Brille au travers"
Strg "ANGLE"
Strg "Mode"
Strg "Brille au travers"
}
PMap {
RsID 160
Strg "Position U"
Strg "Position V"
Strg "Hauteur"
Strg "Largeur"
Strg "Dcalage"
Strg "Rayon"
Strg "freq.inter-bandes "
Strg "Ondes nuances"
Strg "Auto damping"
Strg "Rebnd On/Off"
Strg "Taille Rebnd"
Strg "Dist.Rebnd"
Strg "Voir Centre"
}
PMap {
RsID 146
Strg "Centrer pos.U"
Strg "Centrer pos. V"
Strg "Hauteur"
Strg "Largeur"
Strg "Nombre"
Strg "Dcalage"
Strg "Conicit"
Strg "Attn.circulaire"
Strg "Dbut Rad."
Strg "Fin Rad."
Strg "Dbut Attnuation"
Strg "Fin Attnuation"
Strg "Largeur constante"
Strg "Remplir centre"
}
PMap {
RsID 126
Strg "Ombre"
Strg "Texture"
}
PMap {
RsID 132
Strg "Passe 1"
Strg "Passe 2"
Strg "Passe 3"
Strg "Passe 4"
Strg "Passe 5"
Strg "Passe 6"
Strg "Passe 7"
Strg "Passe 8"
Strg "Passe 9"
Strg "Passe 10"
Strg "Valeur"
Strg "Texture Ref."
}
PMap {
RsID 142
Strg "Passe 1"
Strg "Passe 2"
Strg "Passe 3"
Strg "Passe 4"
Strg "Passe 5"
Strg "Passe 6"
Strg "Passe 7"
Strg "Passe 8"
Strg "Passe 9"
Strg "Passe 10"
Strg "Ctrl des passes"
Strg "Passe 1"
Strg "Passe 2"
Strg "Passe 3"
Strg "Passe 4"
Strg "Passe 5"
Strg "Passe 6"
Strg "Passe 7"
Strg "Passe 8"
Strg "Passe 9"
Strg "Passe 10"
}

